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Jun 01, 2025
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CGP 160 - Introduction to 3D Modeling and Animation Credit Hours: 3 Students will explore basic 3D modeling, animation, unwrapping, texturing, and game engine exporting techniques. While completing individual modeling assignments students will develop a theme or collection of objects both static and animated that will be imported into an industry standard game engine thus developing a final project. Students must earn a grade of C or better in CGP 160 to progress into CGP 250 .
Course Fee Prerequisite(s): Eligible for ENG 100 or ENG 101 or departmental permission. Lecture Hours: 2 Lab Hours: 2
Semesters Offered: Fall
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