Mar 18, 2026  
2025-2026 Catalog 
    
2025-2026 Catalog
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CGP 160 - Introduction to 3D Modeling and Animation


Credit Hours: 3
Students will explore basic 3D modeling, animation, unwrapping, texturing, and game engine exporting techniques. While completing individual modeling assignments students will develop a theme or collection of objects both static and animated that will be imported into an industry standard game engine thus developing a final project. Students must earn a grade of C or better in CGP 160 to progress into CGP 250 .

Prerequisite(s): Eligible for ENG 100  or ENG 101  or departmental permission.
Lecture Hours: 2 Lab Hours: 2

Semesters Offered: Fall



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