Mar 18, 2026  
2025-2026 Catalog 
    
2025-2026 Catalog
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CGP 170 - 3D Game Environments


Credit Hours: 3
Students will learn the basics of creating 2D and 3D game level designs using modern game engines. Concepts of white boxing, prototyping, and design iteration will be explored.

Prerequisite(s): Grade of C or better in CGP 150  and CGP 160  or departmental permission.
Lecture Hours: 2 Lab Hours: 2

Semesters Offered: On Demand



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