| |
Mar 18, 2026
|
|
|
|
|
CGP 170 - 3D Game Environments Credit Hours: 3 Students will learn the basics of creating 2D and 3D game level designs using modern game engines. Concepts of white boxing, prototyping, and design iteration will be explored.
Prerequisite(s): Grade of C or better in CGP 150 and CGP 160 or departmental permission. Lecture Hours: 2 Lab Hours: 2
Semesters Offered: On Demand
Add to Portfolio (opens a new window)
|
|